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Diff Revisions 671 vs 727 for /trunk/Source Code/Platform/Video/Direct3D/Buffers/ShaderBuffer/d3dConstantBuffer.cpp

Diff revisions: vs.
  @@ -3,15 +3,14 @@
3 3
4 4 namespace Divide {
5 5
6 - IMPLEMENT_ALLOCATOR(d3dConstantBuffer, 0, 0)
6 + IMPLEMENT_CUSTOM_ALLOCATOR(d3dConstantBuffer, 0, 0)
7 7
8 8 d3dConstantBuffer::d3dConstantBuffer(GFXDevice& context,
9 - const stringImpl& bufferName,
10 9 const U32 ringBufferLength,
11 10 bool unbound,
12 11 bool persistentMapped,
13 12 BufferUpdateFrequency frequency)
14 - : ShaderBuffer(context, bufferName, ringBufferLength, unbound, persistentMapped, frequency)
13 + : ShaderBuffer(context, ringBufferLength, unbound, persistentMapped, frequency)
15 14
16 15 {
17 16 }