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Diff Revisions 630 vs 631 for /trunk/assets/shaders/GLSL/common/lightInput.cmn

Diff revisions: vs.
  @@ -38,20 +38,6 @@
38 38 uint perTileLightIndices[];
39 39 };
40 40
41 - #if defined(COMPUTE_SHADER)
42 -
43 - layout(binding = BUFFER_LIGHT_CULL_POINT, std430) coherent ACCESS buffer pointLightData
44 - {
45 - Light dvd_PointLightSource[];
46 - };
47 -
48 - layout(binding = BUFFER_LIGHT_CULL_SPOT, std430) coherent ACCESS buffer spotLightData
49 - {
50 - Light dvd_SpotLightSource[];
51 - };
52 -
53 - #endif
54 -
55 41 #if defined(FRAG_SHADER)
56 42 struct Shadow {
57 43 uvec4 _arrayOffset;