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Divide-Framework

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Diff Revisions 556 vs 557 for /trunk/Source Code/Graphs/Headers/SceneNodeRenderState.h

Diff revisions: vs.
  @@ -28,8 +28,8 @@
28 28 void addToDrawExclusionMask(RenderStage stage);
29 29 void removeFromDrawExclusionMask(RenderStage stage);
30 30
31 - size_t getDepthStateBlock();
32 - size_t getShadowStateBlock();
31 + U32 getDepthStateBlock();
32 + U32 getShadowStateBlock();
33 33
34 34 protected:
35 35 bool _hasWaterReflection;
  @@ -37,8 +37,8 @@
37 37 bool _noDefaultMaterial;
38 38 U32 _exclusionMask;
39 39
40 - size_t _depthStateBlockHash;
41 - size_t _shadowStateBlockHash;
40 + U32 _depthStateBlockHash;
41 + U32 _shadowStateBlockHash;
42 42 };
43 43
44 44 }; // namespace Divide