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Diff Revisions 336 vs 337 for /trunk/assets/shaders/GLSL/sky.glsl

Diff revisions: vs.
  @@ -21,7 +21,7 @@
21 21 #include "utility.frag"
22 22
23 23 vec3 sunColor(){
24 - vec3 vert = normalize(_vertex);
24 + vec3 vert = normalize(_vertex);
25 25 vec3 sun = normalize(sun_vector);
26 26
27 27 float day_factor = max(-sun.y, 0.0);