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Diff Revisions 336 vs 337 for /trunk/assets/shaders/GLSL/passThrough.glsl

Diff revisions: vs.
  @@ -3,7 +3,7 @@
3 3 void main(void)
4 4 {
5 5
6 - gl_Position = vec4(inVertexData,1.0);
6 + gl_Position = vec4(inVertexData,1.0);
7 7 }
8 8
9 9
  @@ -12,5 +12,5 @@
12 12 out vec4 _colorOut;
13 13
14 14 void main(void){
15 - _colorOut = vec4(1.0);
15 + _colorOut = vec4(1.0);
16 16 }