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Diff Revisions 336 vs 337 for /trunk/assets/shaders/GLSL/fragmentAtoms/utility.frag

Diff revisions: vs.
  @@ -17,8 +17,8 @@
17 17 vec3 pow_vec3(vec3 v, float p) { return vec3(pow(v.x, p), pow(v.y, p), pow(v.z, p)); }
18 18
19 19 void projectTexture(in vec3 PoxPosInMap, inout vec4 targetTexture){
20 - vec4 projectedTex = texture(texDiffuseProjected, vec2(PoxPosInMap.s, 1.0-PoxPosInMap.t));
21 - targetTexture.xyz = mix(targetTexture.xyz, projectedTex.xyz, projectedTextureMixWeight);
20 + vec4 projectedTex = texture(texDiffuseProjected, vec2(PoxPosInMap.s, 1.0-PoxPosInMap.t));
21 + targetTexture.xyz = mix(targetTexture.xyz, projectedTex.xyz, projectedTextureMixWeight);
22 22 }
23 23
24 24 uniform bool dvd_enableFog = true;