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Diff Revisions 336 vs 337 for /trunk/assets/shaders/GLSL/DeferredShadingPass1.glsl

Diff revisions: vs.
  @@ -113,8 +113,8 @@
113 113
114 114 -- Fragment.Impostor
115 115
116 - in vec3 position;
117 - in vec3 normals;
116 + in vec3 position;
117 + in vec3 normals;
118 118
119 119 out vec4 diffuseOutput; // layout(location = 0)
120 120 out vec4 posOutput; // layout(location = 1)
  @@ -125,9 +125,9 @@
125 125 {
126 126 vec4 color = dvd_MatDiffuse; //diffuse
127 127
128 - diffuseOutput = color;
129 - posOutput = vec4(position,1);
130 - normOutput = vec4(normals,1);
128 + diffuseOutput = color;
129 + posOutput = vec4(position,1);
130 + normOutput = vec4(normals,1);
131 131 blendOutput.rgb = color.rgb * color.a; // Pre multiplied alpha
132 132 blendOutput.a = color.a;
133 133 }