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Diff Revisions 336 vs 337 for /trunk/Source Code/Rendering/Lighting/ShadowMapping/CascadedShadowMaps.cpp

Diff revisions: vs.
  @@ -298,7 +298,7 @@
298 298 for (U8 i = 0; i < _numSplits; ++i){
299 299 _previewDepthMapShader->Uniform("layer", i);
300 300 _previewDepthMapShader->Uniform("zPlanes", vec2<F32>(_splitDepths[i], _splitDepths[i + 1]));
301 - GFX_DEVICE.renderInViewport(vec4<I32>(130 * i, 0, 128, 128),
301 + GFX_DEVICE.renderInViewport(vec4<I32>(130 * i, 0, 128, 128),
302 302 DELEGATE_BIND((void(GFXDevice::*)(U32, size_t, ShaderProgram* const))
303 303 &GFXDevice::drawPoints,
304 304 &GFX_DEVICE,