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Diff Revisions 336 vs 337 for /trunk/Source Code/Rendering/DeferredShadingRenderer.cpp

Diff revisions: vs.
  @@ -78,22 +78,22 @@
78 78 GUI& gui = GUI::getInstance();
79 79 gui.addText("PositionData", //Unique ID
80 80 vec2<I32>(60,60), //Position
81 - Font::DIVIDE_DEFAULT, //Font
81 + Font::DIVIDE_DEFAULT, //Font
82 82 vec3<F32>(0.0f,0.2f, 1.0f), //Color
83 83 "POSITION DATA",0); //Text and arguments
84 84 gui.addText("NormalData", //Unique ID
85 85 vec2<I32>(60+width/2,60), //Position
86 - Font::DIVIDE_DEFAULT, //Font
86 + Font::DIVIDE_DEFAULT, //Font
87 87 vec3<F32>(0.0f,0.2f, 1.0f), //Color
88 88 "NORMAL DATA",0); //Text and arguments
89 89 gui.addText("FinalImage", //Unique ID
90 90 vec2<I32>(60,60+height/2), //Position
91 - Font::DIVIDE_DEFAULT, //Font
91 + Font::DIVIDE_DEFAULT, //Font
92 92 vec3<F32>(0.0f,0.2f, 1.0f), //Color
93 93 "FINAL IMAGE",0); //Text and arguments
94 94 gui.addText("LightTexture", //Unique ID
95 95 vec2<I32>(60+width/2,60+height/2), //Position
96 - Font::DIVIDE_DEFAULT, //Font
96 + Font::DIVIDE_DEFAULT, //Font
97 97 vec3<F32>(0.0f,0.2f, 1.0f), //Color
98 98 "LIGHT TEXTURE",0); //Text and arguments
99 99 }