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Diff Revisions 336 vs 337 for /trunk/Source Code/Dynamics/Entities/Units/Vehicle.cpp

Diff revisions: vs.
  @@ -4,7 +4,7 @@
4 4
5 5 Vehicle::Vehicle(SceneGraphNode* const node) : Unit(Unit::UNIT_TYPE_VEHICLE, node)
6 6 {
7 - _playerControlled = false;
7 + _playerControlled = false;
8 8 }
9 9
10 10 Vehicle::~Vehicle()
  @@ -12,12 +12,12 @@
12 12 }
13 13
14 14 void Vehicle::setVehicleTypeMask(U8 mask){
15 - assert((mask & ~(VEHICLE_TYPE_PLACEHOLDER-1)) == 0);
16 - _vehicleTypeMask |= static_cast<VehicleType>(mask);
15 + assert((mask & ~(VEHICLE_TYPE_PLACEHOLDER-1)) == 0);
16 + _vehicleTypeMask |= static_cast<VehicleType>(mask);
17 17 }
18 18
19 19 bool Vehicle::checkVehicleMask(VehicleType type) const {
20 - return (_vehicleTypeMask & type) == type ? false : true;
20 + return (_vehicleTypeMask & type) == type ? false : true;
21 21 }
22 22
23 23 };