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Diff Revisions 336 vs 337 for /trunk/Source Code/AI/PathFinding/NavMeshes/Headers/NavMesh.h

Diff revisions: vs.
  @@ -97,7 +97,7 @@
97 97 };
98 98
99 99 public:
100 - typedef std::function<void (NavigationMesh*) > CreationCallback;
100 + typedef std::function<void (NavigationMesh*) > CreationCallback;
101 101
102 102 inline void setFileName(const stringImpl& fileName) {_fileName.append(fileName);}
103 103 /// Initiates the NavigationMesh build process, which includes notifying the
  @@ -153,8 +153,8 @@
153 153 /// Runs the build process. Not threadsafe,. so take care to synchronise
154 154 /// calls to this method properly!
155 155 bool buildProcess();
156 - /// Used for multithreaded loading
157 - void buildInternal();
156 + /// Used for multithreaded loading
157 + void buildInternal();
158 158 /// Generates a navigation mesh for the collection of objects in this
159 159 /// mesh. Returns true if successful. Stores the created mesh in tnm.
160 160 bool generateMesh();
  @@ -196,8 +196,8 @@
196 196 boost::mutex _navigationMeshLock;
197 197 /// A simple flag to say we are building.
198 198 std::atomic<bool> _building;
199 - /// A callback function to call after building is complete
200 - CreationCallback _loadCompleteClbk;
199 + /// A callback function to call after building is complete
200 + CreationCallback _loadCompleteClbk;
201 201 /// Data file to store this nav mesh in. (From engine executable dir.)
202 202 stringImpl _fileName;
203 203 /// Configuration file
  @@ -213,7 +213,7 @@
213 213 RenderMode _renderMode;
214 214 ///DebugDraw interface
215 215 NavMeshDebugDraw *_debugDrawInterface;
216 - };
216 + };
217 217 }; // namespace Navigation
218 218 }; // namespace AI
219 219 }; //namespace Divide