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Diff Revisions 330 vs 331 for /trunk/assets/shaders/GLSL/common/nodeBufferedInput.cmn

Diff revisions: vs.
  @@ -31,7 +31,7 @@
31 31
32 32 // x - isSelected; y - isShadowMapped; z - lodLevel, w - reserved
33 33 #define buffer_integerValues dvd_NodeData._matrix4[0]
34 - #define dvd_lodLevel (buffer_integerValues.z)
34 + #define dvd_lodLevel int(buffer_integerValues.z)
35 35
36 36 #if defined(FRAG_SHADER)
37 37 // x - useAlphaTest; y - textureOperation; z - textureCount, w - parallax/relief mapping factor