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Diff Revisions 330 vs 331 for /trunk/Source Code/Rendering/RenderPass/Headers/RenderPassCuller.h

Diff revisions: vs.
  @@ -25,7 +25,8 @@
25 25
26 26 #include "Utility/Headers/Vector.h"
27 27
28 - /// This class performs all the necessary visibility checks on the scene's scenegraph to decide what get's rendered and what not
28 + /// This class performs all the necessary visibility checks on the scene's scenegraph
29 + /// to decide what get's rendered and what not
29 30 /// All node's that should be rendered, will be added to the RenderQueue
30 31 namespace Divide {
31 32 class SceneState;
  @@ -37,7 +38,8 @@
37 38 public:
38 39 RenderPassCuller();
39 40 ~RenderPassCuller();
40 - /// This method performs the visibility check on the given node and all of it's children and adds them to the RenderQueue
41 + /// This method performs the visibility check on the given node and all of it's children and
42 + /// adds them to the RenderQueue
41 43 void cullSceneGraph(SceneGraphNode* const currentNode, SceneState& sceneState);
42 44 void refresh();
43 45