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Diff Revisions 330 vs 331 for /trunk/Source Code/Rendering/PostFX/CustomOperators/Headers/SSAOPreRenderOperator.h

Diff revisions: vs.
  @@ -26,7 +26,7 @@
26 26 #include "Rendering/PostFX/Headers/PreRenderOperator.h"
27 27 ///This Operator processes the entire geometry via the SSAOShader, generating a intermediate FB
28 28 ///The intermediate FB contains each object's normals in the "rgb" components, and the linear depth in the "a" component
29 - ///The intermediate FB is then passed as a 2D sampler in the second stage shader, processed and produces a full screen texure as a result
29 + ///The intermediate FB is passed as a 2D sampler in the 2nd stage shader, processed and produces a full screen texure as a result
30 30 ///The result FB contains AO ambient values that should be added to the final fragment's ambient lighting value
31 31
32 32 namespace Divide {