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Diff Revisions 330 vs 331 for /trunk/Source Code/Rendering/Headers/FrameListener.h

Diff revisions: vs.
  @@ -25,8 +25,9 @@
25 25
26 26 #include "Hardware/Platform/Headers/PlatformDefines.h"
27 27
28 - ///As you might of guessed it, it's the same system used in Ogre3D (http://www.ogre3d.org/docs/api/html/OgreFrameListener_8h_source.html)
29 - ///I'm sorry for using it, but it's so simple to implement, I decided to use something that people already know and are comfortable with
28 + /// As you might of guessed it, it's the same system used in Ogre3D
29 + /// (http://www.ogre3d.org/docs/api/html/OgreFrameListener_8h_source.html)
30 + /// I decided to use something that people already know and are comfortable with
30 31 ///-Ionut
31 32
32 33 namespace Divide {
  @@ -50,8 +51,9 @@
50 51 };
51 52
52 53 /// FrameListener class.
53 - ///Has 3 events, associated with the start of rendering a frame, the end of rendering and the end of buffer swapping after frames
54 - ///All events have timers associated with them for update timing
54 + /// Has 3 events, associated with the start of rendering a frame,
55 + /// the end of rendering and the end of buffer swapping after frames
56 + /// All events have timers associated with them for update timing
55 57 class FrameListener{
56 58 public:
57 59 ///Either give it a name