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Diff Revisions 330 vs 331 for /trunk/Source Code/Rendering/Headers/ForwardPlusRenderer.h

Diff revisions: vs.
  @@ -25,7 +25,8 @@
25 25
26 26 #include "Renderer.h"
27 27 #include "Rendering/Lighting/Headers/LightGrid.h"
28 - /// This class implements the forward plus renderer that creates a list of all important lights in screen space
28 + /// This class implements the forward plus renderer that creates a list of all important lights
29 + /// in screen space
29 30 /// Details: http://mynameismjp.wordpress.com/2012/03/31/light-indexed-deferred-rendering/
30 31
31 32 namespace Divide {
  @@ -35,8 +36,13 @@
35 36 public:
36 37 ForwardPlusRenderer();
37 38 ~ForwardPlusRenderer();
38 - void processVisibleNodes(const vectorImpl<SceneGraphNode* >& visibleNodes, const GFXDevice::GPUBlock& gpuBlock);
39 - void render(const DELEGATE_CBK<>& renderCallback, const SceneRenderState& sceneRenderState);
39 +
40 + void processVisibleNodes(const vectorImpl<SceneGraphNode* >& visibleNodes,
41 + const GFXDevice::GPUBlock& gpuBlock);
42 +
43 + void render(const DELEGATE_CBK<>& renderCallback,
44 + const SceneRenderState& sceneRenderState);
45 +
40 46 void updateResolution(U16 width, U16 height);
41 47
42 48 protected: