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Diff Revisions 330 vs 331 for /trunk/Source Code/Rendering/Camera/Headers/Frustum.h

Diff revisions: vs.
  @@ -48,13 +48,17 @@
48 48 FrustCollision ContainsBoundingBox(const BoundingBox& bbox) const;
49 49 FrustCollision ContainsSphere(const vec3<F32>& center, F32 radius) const;
50 50
51 - // get the frustum corners in WorldSpace. cornerWS must be a vector with at least 8 allocated slots
51 + // Get the frustum corners in WorldSpace. cornerWS must be a vector with at least 8 allocated slots
52 52 void getCornersWorldSpace(vectorImpl<vec3<F32> >& cornersWS);
53 - // get the frustum corners in ViewSpace. cornerVS must be a vector with at least 8 allocated slots
53 + // Get the frustum corners in ViewSpace. cornerVS must be a vector with at least 8 allocated slots
54 54 void getCornersViewSpace(vectorImpl<vec3<F32> >& cornersVS);
55 55
56 56 private:
57 - void intersectionPoint(const Plane<F32> & a, const Plane<F32> & b, const Plane<F32> & c, vec3<F32>& outResult);
57 + /// Get the point where the 3 specified planes intersect
58 + void intersectionPoint(const Plane<F32> & a,
59 + const Plane<F32> & b,
60 + const Plane<F32> & c,
61 + vec3<F32>& outResult);
58 62 void updatePoints();
59 63
60 64 private: