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Diff Revisions 330 vs 331 for /trunk/Source Code/Rendering/Camera/Headers/FirstPersonCamera.h

Diff revisions: vs.
  @@ -27,7 +27,8 @@
27 27
28 28 namespace Divide {
29 29
30 - ///The classic first person camera. Similar to the "Free fly" camera, but more restrained in it's movement.
30 + /// The classic first person camera.
31 + /// Similar to the "Free fly" camera, but more restrained in it's movement.
31 32 class FirstPersonCamera : public Camera {
32 33 public:
33 34 FirstPersonCamera(const vec3<F32>& eye = VECTOR3_ZERO);