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Diff Revisions 330 vs 331 for /trunk/Source Code/Geometry/Shapes/Headers/Object3D.h

Diff revisions: vs.
  @@ -72,8 +72,13 @@
72 72 bool computeTriangleList(bool force = false);
73 73
74 74 protected:
75 - virtual void render(SceneGraphNode* const sgn, const SceneRenderState& sceneRenderState, const RenderStage& currentRenderStage);
76 - virtual void getDrawCommands(SceneGraphNode* const sgn, const RenderStage& currentRenderStage, SceneRenderState& sceneRenderState, vectorImpl<GenericDrawCommand>& drawCommandsOut);
75 + virtual void render(SceneGraphNode* const sgn,
76 + const SceneRenderState& sceneRenderState,
77 + const RenderStage& currentRenderStage);
78 + virtual void getDrawCommands(SceneGraphNode* const sgn,
79 + const RenderStage& currentRenderStage,
80 + SceneRenderState& sceneRenderState,
81 + vectorImpl<GenericDrawCommand>& drawCommandsOut);
77 82 virtual void computeNormals();
78 83 virtual void computeTangents();
79 84 /// Use a custom vertex buffer for this object (e.g., a submesh uses the mesh's vb)