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Diff Revisions 330 vs 331 for /trunk/Source Code/Dynamics/Physics/Headers/PhysicsAPIWrapper.h

Diff revisions: vs.
  @@ -86,7 +86,10 @@
86 86
87 87 virtual bool createPlane(const vec3<F32>& position = VECTOR3_ZERO, U32 size = 1) = 0;
88 88 virtual bool createBox(const vec3<F32>& position = VECTOR3_ZERO, F32 size = 1.0f) = 0;
89 - virtual bool createActor(SceneGraphNode* const node, const stringImpl& sceneName, PhysicsActorMask mask,PhysicsCollisionGroup group) = 0;
89 + virtual bool createActor(SceneGraphNode* const node,
90 + const stringImpl& sceneName,
91 + PhysicsActorMask mask,
92 + PhysicsCollisionGroup group) = 0;
90 93 virtual void setPhysicsScene(PhysicsSceneInterface* const targetScene) = 0;
91 94 virtual void initScene() = 0;
92 95