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Diff Revisions 307 vs 318 for /trunk/Source Code/Rendering/DeferredShadingRenderer.cpp

Diff revisions: vs.
  @@ -14,6 +14,8 @@
14 14 #include "Geometry/Shapes/Headers/Predefined/Quad3D.h"
15 15 #include "Managers/Headers/RenderPassManager.h"
16 16
17 + namespace Divide {
18 +
17 19 DeferredShadingRenderer::DeferredShadingRenderer() : Renderer(RENDERER_DEFERRED_SHADING),
18 20 _cachedLightCount(0)
19 21 {
  @@ -223,4 +225,6 @@
223 225 _renderQuads[3]->setCorner(Quad3D::BOTTOM_RIGHT, vec3<F32>(width, height / 2, 0));
224 226 //Using a separate, smaller render quad for debug view because it's faster than resizing a quad back and forth -Ionut
225 227 _renderQuads[4]->setDimensions(vec4<F32>(0, 0, width / 2, height / 2));
226 - }
228 + }
229 +
230 + };