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Diff Revisions 279 vs 280 for /trunk/assets/shaders/GLSL/vertexAtoms/vbInputData.vert

Diff revisions: vs.
  @@ -9,16 +9,6 @@
9 9 uniform mat3 dvd_NormalMatrix[MAX_INSTANCES];
10 10 uniform mat4 dvd_WorldViewProjectionMatrix;
11 11
12 -
13 - layout(binding = SHADER_BUFFER_CAM_MATRICES, std140) uniform dvd_MatrixBlock
14 - {
15 - mat4 dvd_ProjectionMatrix;
16 - mat4 dvd_ViewMatrix;
17 - mat4 dvd_ViewProjectionMatrix;
18 - vec4 dvd_ViewPort;
19 - };
20 -
21 - #include "clippingPlanes.vert"
22 12 #if defined(USE_GPU_SKINNING)
23 13 #include "boneTransforms.vert"
24 14 #endif