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Diff Revisions 279 vs 280 for /trunk/assets/shaders/GLSL/sky.glsl

Diff revisions: vs.
  @@ -1,13 +1,5 @@
1 1 -- Vertex
2 2
3 - layout(binding = SHADER_BUFFER_CAM_MATRICES, std140) uniform dvd_MatrixBlock
4 - {
5 - mat4 dvd_ProjectionMatrix;
6 - mat4 dvd_ViewMatrix;
7 - mat4 dvd_ViewProjectionMatrix;
8 - vec4 dvd_ViewPort;
9 - };
10 -
11 3 uniform vec3 dvd_cameraPosition;
12 4
13 5 out vec3 _vertex;