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Diff Revisions 279 vs 280 for /trunk/assets/shaders/GLSL/instanceCull.glsl

Diff revisions: vs.
  @@ -7,13 +7,6 @@
7 7 uniform float dvd_visibilityDistance;
8 8 uniform float dvd_frustumBias = 0.01;
9 9
10 - layout(binding = SHADER_BUFFER_CAM_MATRICES, std140) uniform dvd_MatrixBlock
11 - {
12 - mat4 dvd_ProjectionMatrix;
13 - mat4 dvd_ViewMatrix;
14 - mat4 dvd_ViewProjectionMatrix;
15 - vec4 dvd_ViewPort;
16 - };
17 10
18 11 /*layout(std430, binding = 10) buffer dvd_transformBlock{
19 12 coherent readonly mat4 transform[];