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Divide-Framework

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Diff Revisions 279 vs 280 for /trunk/assets/shaders/GLSL/ImmediateModeEmulation.glsl

Diff revisions: vs.
  @@ -21,14 +21,6 @@
21 21 out vec2 _texCoord;
22 22 out vec3 _color;
23 23
24 - layout(binding = SHADER_BUFFER_CAM_MATRICES, std140) uniform dvd_MatrixBlock
25 - {
26 - mat4 dvd_ProjectionMatrix;
27 - mat4 dvd_ViewMatrix;
28 - mat4 dvd_ViewProjectionMatrix;
29 - vec4 dvd_ViewPort;
30 - };
31 -
32 24 void main(){
33 25 _texCoord = inTexCoordData;
34 26 _color = inColorData.rgb;