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Diff Revisions 279 vs 280 for /trunk/assets/shaders/GLSL/DeferredShadingPass1.glsl

Diff revisions: vs.
  @@ -29,14 +29,6 @@
29 29 uniform mat3 dvd_NormalMatrix;
30 30 uniform mat4 dvd_WorldViewMatrix;
31 31
32 - layout(binding = SHADER_BUFFER_CAM_MATRICES, std140) uniform dvd_MatrixBlock
33 - {
34 - mat4 dvd_ProjectionMatrix;
35 - mat4 dvd_ViewMatrix;
36 - mat4 dvd_ViewProjectionMatrix;
37 - vec4 dvd_ViewPort;
38 - };
39 -
40 32 out vec3 normals;
41 33 out vec3 position;
42 34