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Diff Revisions 279 vs 280 for /trunk/VCData/VisualStudioProjects/Divide-Hardware.vcxproj.filters

Diff revisions: vs.
  @@ -688,9 +688,6 @@
688 688 <None Include="..\..\assets\shaders\GLSL\particles.glsl">
689 689 <Filter>shaders\GLSL</Filter>
690 690 </None>
691 - <None Include="..\..\assets\shaders\GLSL\vertexAtoms\clippingPlanes.vert">
692 - <Filter>shaders\GLSL\vertexAtoms</Filter>
693 - </None>
694 691 <None Include="..\..\assets\shaders\GLSL\fbPreview.glsl">
695 692 <Filter>shaders\GLSL</Filter>
696 693 </None>
  @@ -706,6 +703,9 @@
706 703 <None Include="..\..\assets\shaders\GLSL\HiZConstruct.glsl">
707 704 <Filter>shaders\GLSL</Filter>
708 705 </None>
706 + <None Include="..\..\assets\shaders\GLSL\common\matrixInput.cmn">
707 + <Filter>shaders\GLSL\common</Filter>
708 + </None>
709 709 </ItemGroup>
710 710 <ItemGroup>
711 711 <Text Include="..\..\assets\shaders\GLSL\DepthRangesConstruct.glsl">