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Diff Revisions 279 vs 280 for /trunk/Source Code/Hardware/Video/OpenGL/Buffers/VertexBuffer/Headers/glVertexArray.h

Diff revisions: vs.
  @@ -46,7 +46,6 @@
46 46
47 47 virtual bool SetActive();
48 48
49 - void Draw(const GenericDrawCommand& command, bool skipBind = false);
50 49 void Draw(const vectorImpl<GenericDrawCommand>& commands, bool skipBind = false);
51 50
52 51 ///Never call Refresh() just queue it and the data will update before drawing
  @@ -61,6 +60,8 @@
61 60 void Upload_VB_Attributes();
62 61 /// Integrity checks
63 62 void checkStatus();
63 + /// Internal draw command for a single command
64 + void Draw(const GenericDrawCommand& command, bool skipBind = false);
64 65
65 66 protected:
66 67 U8 _prevLoD;