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Diff Revisions 274 vs 275 for /trunk/Source Code/Graphs/Components/AnimationComponent.cpp

Diff revisions: vs.
  @@ -95,7 +95,6 @@
95 95 void AnimationComponent::onDraw(RenderStage currentStage) {
96 96 _skeletonAvailable = false;
97 97
98 - size_t animationDataSize = _animationTransforms.size() * sizeof(mat4<F32>);
99 98 _boneTransformBuffer[_readBuffer]->Bind(Divide::SHADER_BUFFER_BONE_TRANSFORMS);
100 99
101 100 if (!GFX_DEVICE.isCurrentRenderStage(DISPLAY_STAGE) || !_playAnimations || _currentTimeStamp < 0.0)