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Diff Revisions 260 vs 270 for /trunk/Source Code/Geometry/Animations/AnimationController.cpp

Diff revisions: vs.
  @@ -187,7 +187,7 @@
187 187
188 188 ///Renders the current skeleton pose at time index dt
189 189 I32 SceneAnimator::RenderSkeleton(I32 animationIndex, const D32 dt){
190 - U32 frameIndex = _animations[animationIndex].GetFrameIndexAt(dt);
190 + I32 frameIndex = _animations[animationIndex].GetFrameIndexAt(dt);
191 191
192 192 if (_pointsA.find(animationIndex) == _pointsA.end()){
193 193 pointMap pointsA;