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Diff Revisions 253 vs 259 for /trunk/Source Code/Geometry/Animations/AnimationController.cpp

Diff revisions: vs.
  @@ -171,7 +171,7 @@
171 171 void SceneAnimator::CalculateBoneToWorldTransform(Bone* child){
172 172 child->_globalTransform = child->_localTransform;
173 173 Bone* parent = child->_parent;
174 - // this will climb the nodes up along through the parents concentating all the matrices to get the Object to World transform, or in this case, the Bone To World transform
174 + // this will climb the nodes up along through the parents concatenating all the matrices to get the Object to World transform, or in this case, the Bone To World transform
175 175 if(GFX_DEVICE.getApi() == Direct3D){
176 176 while( parent ){
177 177 child->_globalTransform *= parent->_localTransform;