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Diff Revisions 249 vs 259 for /trunk/Source Code/Environment/Terrain/Quadtree/Headers/QuadtreeNode.h

Diff revisions: vs.
  @@ -44,17 +44,17 @@
44 44 class Terrain;
45 45 class Transform;
46 46 class ShaderProgram;
47 - class VertexBufferObject;
47 + class VertexBuffer;
48 48 class QuadtreeNode {
49 49 public:
50 50 ///recursive node building function
51 - void Build(const U8 depth,const vec2<U32>& pos,const vec2<U32>& HMsize, U32 minHMSize, VertexBufferObject* const groundVBO, U32& chunkCount);
51 + void Build(const U8 depth,const vec2<U32>& pos,const vec2<U32>& HMsize, U32 minHMSize, VertexBuffer* const groundVB, U32& chunkCount);
52 52 bool computeBoundingBox(const vectorImpl<vec3<F32> >& vertices);
53 53 void Destroy();
54 54
55 55 inline void setParentShaderProgram(ShaderProgram* const shaderProgram) {_parentShaderProgram = shaderProgram;}
56 56
57 - void DrawGround(I32 options,VertexBufferObject* const terrainVBO);
57 + void DrawGround(I32 options,VertexBuffer* const terrainVB);
58 58 void DrawGrass(U32 geometryIndex, Transform* const parentTransform);
59 59 void DrawBBox();
60 60 void GenerateGrassIndexBuffer(U32 bilboardCount);