Subversion Repository Public Repository

Divide-Framework

This repository has no backups
This repository's network speed is throttled to 100KB/sec

Diff Revisions 167 vs 168 for /trunk/localisation/enGB.ini

Diff revisions: vs.
  @@ -139,7 +139,8 @@
139 139 ERROR_D3D_INVALID_OBJECT_TYPE = [DXWrapper] Invalid Object3D type received for object: [ %s ]
140 140 GLSL_VALIDATING_SHADER = [GLSL] Validating shader [ %s ]: %s
141 141 GLSL_VALIDATING_PROGRAM = [GLSL Manager] Validating program [ %s ]: %s
142 - GLSL_LINK_PROGRAM = Linking program [ %s ] id [ %d ]
142 + GLSL_LINK_PROGRAM = [GLSL] Linking program [ %s ] id [ %d ]
143 + GLSL_LINK_PROGRAM_LOG = [GLSL] Program [ %s ] linked: %s
143 144 WARN_GLSL_NO_TESSELATION = [GLSL] Tesselation not yet implemented
144 145 ERROR_GLSL_OPTIMISE = [GLSL] Optimisation on shader [ %s ] failed with error: %s
145 146 ERROR_GLSL_INCLUD_LIMIT = [GLSL] Header inclusion depth limit reached, might be caused by cyclic header inclusion
  @@ -150,7 +151,8 @@
150 151 ERROR_GLSL_SHADER_COMPILE = [GLSL] Could not compile shader [ %d ]
151 152 SHADER_DELETE = Deleting Shader [ %s ]
152 153 SHADER_PROGRAM_REMOVE = Removing shader program [ %s ]
153 - ERROR_INVALID_SHADER_DEFINE_DELETE = [ShaderManager] Tried to remove invalid define [ %s ] for current shader [ %s ].
154 + ERROR_INVALID_SHADER_DEFINE_DELETE = [ShaderManager] Tried to remove invalid define [ %s ] for current program [ %s ].
155 + ERROR_INVALID_SHADER_UNIFORM_DELETE = [ShaderManager] Tried to remove invalid uniform [ %s ] from the %s shader of program [ %s ]
154 156 ERROR_SHADER_RECOMPILE_NOT_FOUND = [ShaderManager] Could not find shader program [ %s ] for recompile command.
155 157 ERROR_SHADER_RECOMPILE_NOT_FOUND_ATOM = [ShaderManager] Could not find shader atom [ %s ] for recompile command.
156 158 ERROR_SHADER_REMOVE_NOT_FOUND = [ShaderManager] Shader program [ %s ] could not be removed from the cache.
  @@ -160,7 +162,7 @@
160 162 SCENE_MANAGER_DELETE = Deleting Scene Manager ...
161 163 SCENE_MANAGER_REMOVE_SCENES = Removing all scenes and destroying scene manager ...
162 164 SCENE_MANAGER_LOAD_SCENE_DATA = Loading scene data ...
163 - SCENE_MANAGER_ADD_DEFAULT_CAMERA = Adding default camera ...
165 + SCENE_ADD_DEFAULT_CAMERA = Adding default camera to scene [ %s ] ...
164 166 SHADER_MANAGER_GET_SHADER_INC = ShaderManager: returning shader [ %s ]. New ref count [ %d ]
165 167 WARNING_SHADER_MANAGER_DOUBLE_INIT = ShaderManager: init() called twice!
166 168 ERROR_LIGHT_INVALID_FLOAT_PROPERTY_REQUEST = Tried to get invalid float property for light id [%d]
  @@ -247,10 +249,13 @@
247 249 ERROR_RESOURCE_REM_NOT_FOUND = [ResourceCache] ResourceCache: resource [ %s ] not found in database!
248 250 ERROR_TEXTURE_LOADER_CUBMAP_INIT_COUNT = [TextureLoader] wrong number of files for cubemap texture: [ %s ]
249 251 ERROR_NO_ANISO_SUPPORT = [TextureLoader] Anistropic Filtering is enabled but not supported by the GPU/Driver
252 + ERROR_NO_S3TC_SUPPORT = [TextureLoader] Texture Compression (S3TC) is not supported by the GPU/Driver
250 253 ERROR_NO_SAMPLER_SUPPORT = [TextureLoader] Sampler Objects are not supported by the GPU/Driver
251 254 ERROR_NO_MIP_MAPS = [TextureLoader] MipMap generation using "glGenerateMipmap" is not supported by the GPU/Driver
252 - ERROR_TEXTURE_LOAD = [Texture] Unable to load texture [ %s ]
253 255 ERROR_TEXTURE_LOADER_FILE = [TextureLoader] could not load texture file [ (%s)%s ]
256 + ERROR_TEXTURE_LOAD = [Texture] Unable to load texture [ %s ]
257 + ERROR_IMAGETOOLS_INVALID_IMAGE_FILE = [ImageLoader] The specified file [ %s ] is not a valid image file.
258 + ERROR_IMAGETOOLS_DEVIL = [ImageLoader] Detected DevIL error: [ %s ]
254 259 ERROR_FBO_ATTACHMENT_INCOMPLETE = Framebuffer incomplete: Attachment is NOT complete.
255 260 ERROR_FBO_NO_IMAGE = Framebuffer incomplete: No image is attached to FBO.
256 261 ERROR_FBO_DIMENSIONS = Framebuffer incomplete: Attached images have different dimensions.