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Diff Revisions 167 vs 168 for /trunk/Source Code/Hardware/Video/Direct3D/Shaders/Headers/d3dShaderProgram.h

Diff revisions: vs.
  @@ -54,6 +54,9 @@
54 54 void Uniform(const std::string& ext, const mat4<F32>& value, bool rowMajor = false){}
55 55 void Uniform(const std::string& ext, const vectorImpl<I32 >& values) {}
56 56 void Uniform(const std::string& ext, const vectorImpl<F32 >& values) {}
57 + void Uniform(const std::string& ext, const vectorImpl<vec2<F32> >& values) {}
58 + void Uniform(const std::string& ext, const vectorImpl<vec3<F32> >& values) {}
59 + void Uniform(const std::string& ext, const vectorImpl<vec4<F32> >& values) {}
57 60 void Uniform(const std::string& ext, const vectorImpl<mat4<F32> >& values, bool rowMajor = false){}
58 61 //Uniform Texture
59 62 void UniformTexture(const std::string& ext, U16 slot){}