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Diff Revisions 167 vs 168 for /trunk/Source Code/Hardware/Video/Direct3D/DXWrapper.cpp

Diff revisions: vs.
  @@ -27,11 +27,19 @@
27 27 {
28 28 }
29 29
30 - void DX_API::setWindowPos(U16 w, U16 h)
30 + void DX_API::setWindowPos(U16 w, U16 h) const
31 31 {
32 32 }
33 33
34 - void DX_API::lookAt(const vec3<F32>& eye,const vec3<F32>& center,const vec3<F32>& up,const bool invertx,const bool inverty)
34 + void DX_API::setMousePosition(D32 x, D32 y) const
35 + {
36 + }
37 +
38 + void DX_API::lookAt(const mat4<F32>& viewMatrix, const vec3<F32>& viewDirection)
39 + {
40 + }
41 +
42 + void DX_API::lookAt(const vec3<F32>& eye, const vec3<F32>& target, const vec3<F32>& up)
35 43 {
36 44 }
37 45
  @@ -83,6 +91,14 @@
83 91 {
84 92 }
85 93
94 + void DX_API::setAnaglyphFrustum(F32 camIOD, bool rightFrustum)
95 + {
96 + }
97 +
98 + void DX_API::updateClipPlanes()
99 + {
100 + }
101 +
86 102 void DX_API::drawText(const std::string& text, const I32 width, const std::string& fontName, const F32 fontSize)
87 103 {
88 104 }
  @@ -103,7 +119,7 @@
103 119 {
104 120 }
105 121
106 - void DX_API::renderInViewport(const vec4<I32>& rect, boost::function0<void> callback)
122 + void DX_API::renderInViewport(const vec4<U32>& rect, boost::function0<void> callback)
107 123 {
108 124 }
109 125