Subversion Repository Public Repository

Divide-Framework

This repository has no backups
This repository's network speed is throttled to 100KB/sec

Diff Revisions 167 vs 168 for /trunk/Source Code/Geometry/Shapes/Headers/SubMesh.h

Diff revisions: vs.
  @@ -59,7 +59,7 @@
59 59 bool unload() { return SceneNode::unload(); }
60 60
61 61 bool computeBoundingBox(SceneGraphNode* const sgn);
62 - void updateTransform(SceneGraphNode* const sgn);
62 + virtual void updateTransform(SceneGraphNode* const sgn);
63 63
64 64 inline U32 getId() {return _id;}
65 65 /// When loading a submesh, the ID is the node index from the imported scene
  @@ -72,7 +72,7 @@
72 72 virtual void preFrameDrawEnd(SceneGraphNode* const sgn) {/*nothing yet*/}
73 73 virtual void updateBBatCurrentFrame(SceneGraphNode* const sgn);
74 74 /// Called from SceneGraph "sceneUpdate"
75 - virtual void sceneUpdate(const U32 sceneTime,SceneGraphNode* const sgn);
75 + virtual void sceneUpdate(const U32 sceneTime,SceneGraphNode* const sgn, SceneState& sceneState);
76 76
77 77 inline void setSceneMatrix(const mat4<F32>& sceneMatrix){ _sceneRootMatrix = sceneMatrix; }
78 78