Subversion Repository Public Repository

Divide-Framework

This repository has no backups
This repository's network speed is throttled to 100KB/sec

Diff Revisions 167 vs 168 for /trunk/Source Code/Dynamics/Physics/PhysX/Headers/PhysX.h

Diff revisions: vs.
  @@ -102,8 +102,8 @@
102 102 PhysicsSceneInterface* NewSceneInterface(Scene* scene);
103 103
104 104 //Default Shapes:
105 - bool createPlane(const vec3<F32>& position = vec3<F32>(0,0,0), U32 size = 1);
106 - bool createBox(const vec3<F32>& position = vec3<F32>(0,0,0), F32 size = 1);
105 + bool createPlane(const vec3<F32>& position = vec3<F32>(0.0f), U32 size = 1);
106 + bool createBox(const vec3<F32>& position = vec3<F32>(0.0f), F32 size = 1.0f);
107 107 bool createActor(SceneGraphNode* const node, PhysicsActorMask mask,PhysicsCollisionGroup group);
108 108 inline physx::PxPhysics* const getSDK() {return _gPhysicsSDK;}
109 109 inline const physx::PxSimulationFilterShader& getFilterShader() {return _gDefaultFilterShader;}