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Diff Revisions 167 vs 168 for /trunk/Source Code/Dynamics/Physics/Headers/PhysicsAPIWrapper.h

Diff revisions: vs.
  @@ -61,8 +61,8 @@
61 61 virtual void idle() = 0;
62 62 virtual PhysicsSceneInterface* NewSceneInterface(Scene* scene) = 0;
63 63
64 - virtual bool createPlane(const vec3<F32>& position = vec3<F32>(0,0,0), U32 size = 1) = 0;
65 - virtual bool createBox(const vec3<F32>& position = vec3<F32>(0,0,0), F32 size = 1) = 0;
64 + virtual bool createPlane(const vec3<F32>& position = vec3<F32>(0.0f), U32 size = 1) = 0;
65 + virtual bool createBox(const vec3<F32>& position = vec3<F32>(0.0f), F32 size = 1.0f) = 0;
66 66 virtual bool createActor(SceneGraphNode* const node, PhysicsActorMask mask,PhysicsCollisionGroup group) = 0;
67 67 virtual void setPhysicsScene(PhysicsSceneInterface* const targetScene) = 0;
68 68 virtual void initScene() = 0;