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Divide-Framework

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Diff Revisions 160 vs 168 for /trunk/Source Code/Scenes/MainScene/Headers/MainScene.h

Diff revisions: vs.
  @@ -34,13 +34,12 @@
34 34 _waterGraphNode(NULL),
35 35 _water(NULL),
36 36 _beep(NULL),
37 - _mousePressed(false),
38 37 _freeflyCamera(false){}
39 38
40 39 /*General Scene Requirement*/
41 40 void preRender();
42 41 void postRender();
43 - bool load(const std::string& name);
42 + bool load(const std::string& name, CameraManager* const cameraMgr);
44 43 bool unload();
45 44 bool loadResources(bool continueOnErrors);
46 45
  @@ -54,7 +53,6 @@
54 53 void onKeyDown(const OIS::KeyEvent& key);
55 54 void onKeyUp(const OIS::KeyEvent& key);
56 55 void onMouseMove(const OIS::MouseEvent& key);
57 - void onMouseClickDown(const OIS::MouseEvent& key,OIS::MouseButtonID button);
58 56 void onMouseClickUp(const OIS::MouseEvent& key,OIS::MouseButtonID button);
59 57
60 58 private:
  @@ -62,8 +60,6 @@
62 60 vec2<F32> _sunAngle;
63 61 vec4<F32> _sunvector,_sunColor;
64 62 F32 _sun_cosy;
65 - vec2<F32> _prevMouse;
66 - bool _mousePressed;
67 63 bool _freeflyCamera;
68 64 AudioDescriptor* _beep;
69 65 vectorImpl<Terrain*> _visibleTerrains;