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Diff Revisions 116 vs 117 for /trunk/Source Code/Rendering/Lighting/Headers/Light.h

Diff revisions: vs.
  @@ -124,7 +124,7 @@
124 124
125 125 ///Shadow Mapping (all virtual in case we need to expand each light type. Might do ...:
126 126 inline std::vector<FrameBufferObject* >& getDepthMaps() {return _depthMaps;}
127 - virtual void generateShadowMaps();
127 + virtual void generateShadowMaps(const vec3<F32>& camEyePos);
128 128 virtual void setCameraToSceneView();
129 129 virtual void setCameraToLightView();
130 130 virtual void setCameraToLightViewOmni();