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Diff Revisions 1003 vs 1004 for /trunk/Source Code/Rendering/DeferredShadingRenderer.cpp

Diff revisions: vs.
  @@ -112,14 +112,14 @@
112 112 gui.addText("PositionData", // Unique ID
113 113 position, // Position
114 114 Font::DIVIDE_DEFAULT, // Font
115 - vec4<U8>(0, 64, 255, 255), // Colour
115 + UColour(0, 64, 255, 255), // Colour
116 116 "POSITION DATA"); // Text
117 117
118 118 position.d_x.d_offset = 60.0f + width / 2;
119 119 gui.addText("NormalData", // Unique ID
120 120 position, // Position
121 121 Font::DIVIDE_DEFAULT, // Font
122 - vec4<U8>(0, 64, 255, 255), // Colour
122 + UColour(0, 64, 255, 255), // Colour
123 123 "NORMAL DATA"); // Text
124 124
125 125 position.d_x.d_offset = 60.0f;
  @@ -127,7 +127,7 @@
127 127 gui.addText("FinalImage", // Unique ID
128 128 position, // Position
129 129 Font::DIVIDE_DEFAULT, // Font
130 - vec4<U8>(0, 64, 255, 255), // Colour
130 + UColour(0, 64, 255, 255), // Colour
131 131 "FINAL IMAGE"); // Text
132 132
133 133 position.d_x.d_offset = 60.0f + width / 2;
  @@ -135,7 +135,7 @@
135 135 gui.addText("LightTexture", // Unique ID
136 136 position, // Position
137 137 Font::DIVIDE_DEFAULT, // Font
138 - vec4<U8>(0, 64, 255, 255), // Colour
138 + UColour(0, 64, 255, 255), // Colour
139 139 "LIGHT TEXTURE"); // Text
140 140 }
141 141