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Changeset 97

Committed by k1ngp1n on Tue 07 Feb, 2012 15:23:45 +0000

Commit Message:

[ Ionut ] [[BR]]
-Restructured code base to a more logical layout [[BR]]
--Geometry folder contains shapes, materials, animations and the importer; Environment folder holds sky, terrain, water, vegetation; etc [[BR]]
--All header files are moved to a “Headers” sub-folder [[BR]]
--Renamed most of the Romanian code/comments/files/folders to English [[BR]]
--Added comments to parts of the code (ongoing from now on) [[BR]]
[[BR]]
-Rewrote the entire lighting system [[BR]]
--Added a LightManager class to handle all lights [[BR]]
---LightManager calls updates and render calls to all lights it manages [[BR]]
--Lights have all needed properties stored in 2 maps (one for vector values, one for float values) [[BR]]
--Added a LightImpostor class that takes the light’s properties and applies it to a dummy sphere [[BR]]
--If a light should draw it’s impostor, the impostor draws the dummy sphere [[BR]]
--Rewrote the Light <-> GFXDevice interaction [[BR]]
---Each light stores it’s type in a variable and passes all properties to the rendering API that then decides what to use based on that type [[BR]]
--Each light handles it’s own ShadowMapping [[BR]]
[[BR]]
-ShadowMapping: [[BR]]
-Each light stores it’s own depth maps and generates them based on it’s type [[BR]]
-LightManager binds all available depth maps and shaders pick them up automatically for use [[BR]]
-Each shadow map (of a total of 3 per light) corresponds to a detail level[[BR]]
-The final shadow map resolution is decided by the shadow detail level set in the config [[BR]]
--Camera and Frustum are set up for shadow rendering and applied to the render callback set for the current light (for example, Scene::render()) [[BR]]
--The light manager tells every light that has “_castShadows = true” to generate shadowmaps automatically after the Scene::PreRender stage [[BR]]
--ShadowMaps are blurred before applied to the fragment’s final color via shaders. [[BR]]
[[BR]]
-Added detail level configuration options [[BR]]
--ToDo: add shaders for each detail level [[BR]]
[[BR]]
-Moved all predefined geometry from immediate mode to VBO’s [[BR]]
--This allowed the rendering pipeline to be more streamlined (one render function for all geometry) [[BR]]
[[BR]]
-Fixed GuiElement visibility toggle [[BR]]
-Fixed GuiText color state problem [[BR]]
-Added FBO texture format options [[BR]]
-VBO rendering uses U16 as default instead of U32 (better for GPU) [[BR]]
-VBO’s now contain BiTangent data as well [[BR]]
-Added OpenGL 2.0 compatibility (not guaranteed!) [[BR]]
-Added static (on load) shader selection based on detail level [[BR]]
-Added SSAO PostFX option, but this won’t work until the implementation of “plugins” for PostFX system [[BR]]
-Optimized/Fixed code based on VisualLint + CppCheck analysis [[BR]]

Changes

Added /trunk/Source Code/AI/ActionInterface/Headers

Added /trunk/Source Code/AI/ActionInterface/Headers/ActionList.h

Added /trunk/Source Code/AI/ActionInterface/Headers/Coordination.h

Added /trunk/Source Code/AI/Headers

Added /trunk/Source Code/AI/Headers/AIEntity.h

Added /trunk/Source Code/AI/Sensors/Headers

Added /trunk/Source Code/AI/Sensors/Headers/AudioSensor.h

Added /trunk/Source Code/AI/Sensors/Headers/CommunicationSensor.h

Added /trunk/Source Code/AI/Sensors/Headers/Sensor.h

Added /trunk/Source Code/AI/Sensors/Headers/VisualSensor.h

Added /trunk/Source Code/Core

Added /trunk/Source Code/Core/Application.cpp

Added /trunk/Source Code/Core/Console.cpp

Added /trunk/Source Code/Core/Headers

Added /trunk/Source Code/Core/Headers/Application.h

Added /trunk/Source Code/Core/Headers/BaseClasses.h

Added /trunk/Source Code/Core/Headers/Console.h

Added /trunk/Source Code/Core/Headers/ParamHandler.h

Added /trunk/Source Code/Core/Headers/Singleton.h

Added /trunk/Source Code/Core/Math

Added /trunk/Source Code/Core/Math/Headers

Added /trunk/Source Code/Core/Math/Headers/MathClasses.h

Added /trunk/Source Code/Core/Math/Headers/MathHelper.h

Added /trunk/Source Code/Core/Math/Headers/Quaternion.h

Added /trunk/Source Code/Core/Math/Headers/Ray.h

Added /trunk/Source Code/Core/Math/Headers/Transform.h

Added /trunk/Source Code/Core/Math/Quaternion.cpp

Added /trunk/Source Code/Core/ParamHandler.cpp

Added /trunk/Source Code/Environment

Added /trunk/Source Code/Environment/Sky

Added /trunk/Source Code/Environment/Sky/Headers

Added /trunk/Source Code/Environment/Sky/Headers/Sky.h

Added /trunk/Source Code/Environment/Sky/Sky.cpp

Added /trunk/Source Code/Environment/Terrain

Added /trunk/Source Code/Environment/Terrain/Headers

Added /trunk/Source Code/Environment/Terrain/Headers/Terrain.h

Added /trunk/Source Code/Environment/Terrain/Headers/TerrainChunk.h

Added /trunk/Source Code/Environment/Terrain/Headers/TerrainDescriptor.h

Added /trunk/Source Code/Environment/Terrain/Quadtree

Added /trunk/Source Code/Environment/Terrain/Quadtree/Headers

Added /trunk/Source Code/Environment/Terrain/Quadtree/Headers/Quadtree.h

Added /trunk/Source Code/Environment/Terrain/Quadtree/Headers/QuadtreeNode.h

Added /trunk/Source Code/Environment/Terrain/Quadtree/Quadtree.cpp

Added /trunk/Source Code/Environment/Terrain/Quadtree/QuadtreeNode.cpp

Added /trunk/Source Code/Environment/Terrain/Terrain.cpp

Added /trunk/Source Code/Environment/Terrain/TerrainChunk.cpp

Added /trunk/Source Code/Environment/Vegetation

Added /trunk/Source Code/Environment/Vegetation/Headers

Added /trunk/Source Code/Environment/Vegetation/Headers/Vegetation.h

Added /trunk/Source Code/Environment/Vegetation/Vegetation.cpp

Added /trunk/Source Code/Environment/Water

Added /trunk/Source Code/Environment/Water/Headers

Added /trunk/Source Code/Environment/Water/Headers/Water.h

Added /trunk/Source Code/Environment/Water/Water.cpp

Added /trunk/Source Code/GUI/Headers

Added /trunk/Source Code/GUI/Headers/GUI.h

Added /trunk/Source Code/GUI/Headers/GUIFlash.h

Added /trunk/Source Code/Geometry/Animations/Bones.cpp

Added /trunk/Source Code/Geometry/Animations/Headers

Added /trunk/Source Code/Geometry/Animations/Headers/Bones.h

Added /trunk/Source Code/Geometry/Animations/Headers/cAnimationController.h

Added /trunk/Source Code/Geometry/Importer

Added /trunk/Source Code/Geometry/Importer/DVDConverter.cpp

Added /trunk/Source Code/Geometry/Importer/Headers

Added /trunk/Source Code/Geometry/Importer/Headers/DVDConverter.h

Added /trunk/Source Code/Geometry/Material/Headers

Added /trunk/Source Code/Geometry/Material/Headers/Material.h

Added /trunk/Source Code/Geometry/Shapes

Added /trunk/Source Code/Geometry/Shapes/Headers

Added /trunk/Source Code/Geometry/Shapes/Headers/Mesh.h

Added /trunk/Source Code/Geometry/Shapes/Headers/Object3D.h

Added /trunk/Source Code/Geometry/Shapes/Headers/Predefined

Added /trunk/Source Code/Geometry/Shapes/Headers/Predefined/Box3D.h

Added /trunk/Source Code/Geometry/Shapes/Headers/Predefined/Quad3D.h

Added /trunk/Source Code/Geometry/Shapes/Headers/Predefined/Sphere3D.h

Added /trunk/Source Code/Geometry/Shapes/Headers/Predefined/Text3D.h

Added /trunk/Source Code/Geometry/Shapes/Headers/SubMesh.h

Added /trunk/Source Code/Geometry/Shapes/Mesh.cpp

Added /trunk/Source Code/Geometry/Shapes/Object3D.cpp

Added /trunk/Source Code/Geometry/Shapes/SubMesh.cpp

Added /trunk/Source Code/Graphs

Added /trunk/Source Code/Graphs/Headers

Added /trunk/Source Code/Graphs/Headers/RenderQueue.h

Added /trunk/Source Code/Graphs/Headers/SceneGraph.h

Added /trunk/Source Code/Graphs/Headers/SceneGraphNode.h

Added /trunk/Source Code/Graphs/Headers/SceneNode.h

Added /trunk/Source Code/Graphs/Headers/SpatialGraph.h

Added /trunk/Source Code/Graphs/RenderQueue.cpp

Added /trunk/Source Code/Graphs/SGNRenderCalls.cpp

Added /trunk/Source Code/Graphs/SceneGraph.cpp

Added /trunk/Source Code/Graphs/SceneGraphNode.cpp

Added /trunk/Source Code/Graphs/SceneNode.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback

Added /trunk/Source Code/Libs/includes/FlashPlayback/base

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/GCBench.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/Makefile

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/Makefile.in

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/Stackwalker.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/Stackwalker.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/compatibility_include.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/component_hackery.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/configvars.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/configvars.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/container.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/container.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/cschema.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/demo.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/demo.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/dlmalloc.c

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/dlmalloc.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/ear_clip_triangulate.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/ear_clip_triangulate_float.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/ear_clip_triangulate_impl.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/ear_clip_triangulate_sint16.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/file_util.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/file_util.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/grid_index.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/image.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/image.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/image_filters.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/jpeg.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/jpeg.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/logger.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/logger.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/membuf.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/membuf.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/ogl.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/ogl.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/png_helper.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/png_helper.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/postscript.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/postscript.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/smart_ptr.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/test_ogl.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/triangulate.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/triangulate_float.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/triangulate_impl.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/triangulate_sint32.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_config.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_file.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_file.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_file_SDL.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_gc.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_gc_singlethreaded_marksweep.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_gc_singlethreaded_marksweep.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_gc_singlethreaded_refcount.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_gc_test.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_gc_test_impl.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_loadlib.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_loadlib.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_math.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_memdebug.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_opengl_includes.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_queue.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_random.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_random.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_swap.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_timer.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_timer.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_types.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/tu_types.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/utf8.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/utf8.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/utility.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/utility.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/vert_types.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/weak_ptr.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/zlib_adapter.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/base/zlib_adapter.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/extensions

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/extensions/lib3ds

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/extensions/lib3ds/LIMESTO1.JPG

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/extensions/lib3ds/Yellobrk.JPG

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/extensions/lib3ds/gameswf_3ds_def.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/extensions/lib3ds/gameswf_3ds_def.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/extensions/lib3ds/gameswf_3ds_inst.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/extensions/lib3ds/gameswf_3ds_inst.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/extensions/lib3ds/teapot.3DS

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/extensions/lib3ds/test.fla

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/extensions/lib3ds/test.swf

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_abc.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_abc.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_action.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_action.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_array.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_array.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_boolean.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_boolean.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_broadcaster.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_broadcaster.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_class.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_class.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_color.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_color.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_color_transform.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_color_transform.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_date.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_date.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_event.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_event.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_flash.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_flash.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_geom.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_geom.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_global.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_global.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_key.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_key.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_loadvars.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_loadvars.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_math.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_math.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_matrix.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_matrix.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_mcloader.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_mcloader.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_mouse.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_mouse.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_mouse_event.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_mouse_event.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_netconnection.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_netconnection.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_netstream.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_netstream.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_number.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_number.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_point.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_point.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_selection.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_selection.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_sharedobject.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_sharedobject.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_sound.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_sound.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_string.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_string.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_textformat.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_textformat.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_transform.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_transform.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_xml.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_xml.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_xmlsocket.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_classes/as_xmlsocket.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_sprite.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_as_sprite.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_avm2.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_avm2.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_avm2_jit.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_button.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_button.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_canvas.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_canvas.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_character.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_character.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_disasm.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_disasm.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_dlist.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_dlist.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_environment.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_environment.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_filters.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_filters.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_font.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_font.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_fontlib.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_fontlib.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_freetype.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_freetype.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_function.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_function.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_impl.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_impl.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_jit.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_jit.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_jit_opcode.cpp

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_jit_opcode.h

Added /trunk/Source Code/Libs/includes/FlashPlayback/gameswf/gameswf_listener.cpp

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Added /trunk/assets/shaders/GLSL/low/sky.frag

Added /trunk/assets/shaders/GLSL/low/sky.vert

Added /trunk/assets/shaders/GLSL/medium

Added /trunk/assets/shaders/HLSL

Added /trunk/assets/shaders/HLSL/high

Added /trunk/assets/shaders/HLSL/low

Added /trunk/assets/shaders/HLSL/medium

Added /trunk/assets/textures

Added /trunk/assets/textures/Erle1.png

Added /trunk/assets/textures/Erle2.png

Added /trunk/assets/textures/Erle3.png

Added /trunk/assets/textures/Map__2_Noise.tga

Added /trunk/assets/textures/axe.jpg

Added /trunk/assets/textures/branch.png

Added /trunk/assets/textures/ceainic.tga

Added /trunk/assets/textures/detail.tga

Added /trunk/assets/textures/diffuse.DDS

Added /trunk/assets/textures/dwarf.jpg

Added /trunk/assets/textures/elmleaf.png

Added /trunk/assets/textures/faerie2.bmp

Added /trunk/assets/textures/fir2.png

Added /trunk/assets/textures/gard.png

Added /trunk/assets/textures/gard_alpha.png

Added /trunk/assets/textures/jagleaf.png

Added /trunk/assets/textures/m_rifl.bmp

Added /trunk/assets/textures/mesha.tga

Added /trunk/assets/textures/mesha2.tga

Added /trunk/assets/textures/normal.tga

Added /trunk/assets/textures/specular.DDS

Added /trunk/assets/textures/sponza

Added /trunk/assets/textures/sponza/background.png

Added /trunk/assets/textures/sponza/background_ddn.tga

Added /trunk/assets/textures/sponza/chain_texture.png

Added /trunk/assets/textures/sponza/chain_texture_ddn.tga

Added /trunk/assets/textures/sponza/chain_texture_mask.png

Added /trunk/assets/textures/sponza/gi_flag.png

Added /trunk/assets/textures/sponza/lion.png

Added /trunk/assets/textures/sponza/lion_ddn.tga

Added /trunk/assets/textures/sponza/spnza_bricks_a_ddn.tga

Added /trunk/assets/textures/sponza/spnza_bricks_a_diff.png

Added /trunk/assets/textures/sponza/spnza_bricks_a_spec.png

Added /trunk/assets/textures/sponza/sponza_arch_ddn.tga

Added /trunk/assets/textures/sponza/sponza_arch_diff.png

Added /trunk/assets/textures/sponza/sponza_arch_spec.png

Added /trunk/assets/textures/sponza/sponza_ceiling_a_diff.png

Added /trunk/assets/textures/sponza/sponza_ceiling_a_spec.png

Added /trunk/assets/textures/sponza/sponza_column_a_ddn.tga

Added /trunk/assets/textures/sponza/sponza_column_a_diff.png

Added /trunk/assets/textures/sponza/sponza_column_a_spec.png

Added /trunk/assets/textures/sponza/sponza_column_b_ddn.tga

Added /trunk/assets/textures/sponza/sponza_column_b_diff.png

Added /trunk/assets/textures/sponza/sponza_column_b_spec.png

Added /trunk/assets/textures/sponza/sponza_column_c_ddn.tga

Added /trunk/assets/textures/sponza/sponza_column_c_diff.png

Added /trunk/assets/textures/sponza/sponza_column_c_spec.png

Added /trunk/assets/textures/sponza/sponza_curtain_blue_diff.png

Added /trunk/assets/textures/sponza/sponza_curtain_diff.png

Added /trunk/assets/textures/sponza/sponza_curtain_green_diff.png

Added /trunk/assets/textures/sponza/sponza_details_diff.png

Added /trunk/assets/textures/sponza/sponza_details_spec.png

Added /trunk/assets/textures/sponza/sponza_fabric_blue_diff.png

Added /trunk/assets/textures/sponza/sponza_fabric_diff.png

Added /trunk/assets/textures/sponza/sponza_fabric_green_diff.png

Added /trunk/assets/textures/sponza/sponza_fabric_spec.png

Added /trunk/assets/textures/sponza/sponza_flagpole_diff.png

Added /trunk/assets/textures/sponza/sponza_flagpole_spec.png

Added /trunk/assets/textures/sponza/sponza_floor_a_diff.png

Added /trunk/assets/textures/sponza/sponza_floor_a_spec.png

Added /trunk/assets/textures/sponza/sponza_roof_diff.png

Added /trunk/assets/textures/sponza/sponza_thorn_ddn.tga

Added /trunk/assets/textures/sponza/sponza_thorn_diff.png

Added /trunk/assets/textures/sponza/sponza_thorn_mask.png

Added /trunk/assets/textures/sponza/sponza_thorn_spec.png

Added /trunk/assets/textures/sponza/vase_ddn.tga

Added /trunk/assets/textures/sponza/vase_dif.png

Added /trunk/assets/textures/sponza/vase_hanging.png

Added /trunk/assets/textures/sponza/vase_plant.png

Added /trunk/assets/textures/sponza/vase_plant_mask.png

Added /trunk/assets/textures/sponza/vase_plant_spec.png

Added /trunk/assets/textures/sponza/vase_round.png

Added /trunk/assets/textures/sponza/vase_round_ddn.tga

Added /trunk/assets/textures/sponza/vase_round_spec.png

Added /trunk/assets/textures/teren.tga

Added /trunk/assets/textures/textura_paralelipied.tga

Added /trunk/assets/textures/wall_NM_height.tga

Removed /trunk/Source Code/AI/AIEntity.h

Removed /trunk/Source Code/AI/ActionInterface/ActionList.h

Removed /trunk/Source Code/AI/ActionInterface/Coordination.h

Removed /trunk/Source Code/AI/Sensors/AudioSensor.h

Removed /trunk/Source Code/AI/Sensors/CommunicationSensor.h

Removed /trunk/Source Code/AI/Sensors/Sensor.h

Removed /trunk/Source Code/AI/Sensors/VisualSensor.h

Removed /trunk/Source Code/Assets

Removed /trunk/Source Code/EngineGraphs

Removed /trunk/Source Code/GUI/GUI.h

Removed /trunk/Source Code/GUI/GuiFlash.h

Removed /trunk/Source Code/Geometry/Animations/cAnimationController.h

Removed /trunk/Source Code/Geometry/Material/Material.h

Removed /trunk/Source Code/Geometry/Mesh.cpp

Removed /trunk/Source Code/Geometry/Mesh.h

Removed /trunk/Source Code/Geometry/Object3D.cpp

Removed /trunk/Source Code/Geometry/Object3D.h

Removed /trunk/Source Code/Geometry/Predefined

Removed /trunk/Source Code/Geometry/SubMesh.cpp

Removed /trunk/Source Code/Geometry/SubMesh.h

Removed /trunk/Source Code/Hardware/Video/Light.cpp

Removed /trunk/Source Code/Hardware/Video/Light.h

Removed /trunk/Source Code/Importer

Removed /trunk/Source Code/Libs/UtilityLibraries

Removed /trunk/Source Code/Libs/lib/DIVIDE-Networking.lib

Removed /trunk/Source Code/Libs/lib/DIVIDE-NetworkingD.lib

Removed /trunk/Source Code/Libs/lib/freeglut.lib

Removed /trunk/Source Code/Libs/lib/glew32.lib

Removed /trunk/Source Code/Libs/lib/glew32d.lib

Removed /trunk/Source Code/Managers/AIManager.h

Removed /trunk/Source Code/Managers/CameraManager.h

Removed /trunk/Source Code/Managers/Manager.h

Removed /trunk/Source Code/Managers/ResourceManager.h

Removed /trunk/Source Code/Managers/SceneManager.h

Removed /trunk/Source Code/Managers/TextureManager.cpp

Removed /trunk/Source Code/Managers/TextureManager.h

Removed /trunk/Source Code/PhysX/PhysX.h

Removed /trunk/Source Code/PhysX/PhysXSceneInterface.h

Removed /trunk/Source Code/Rendering/Application.cpp

Removed /trunk/Source Code/Rendering/Application.h

Removed /trunk/Source Code/Rendering/Camera/Camera.h

Removed /trunk/Source Code/Rendering/Camera/FirstPersonCamera.h

Removed /trunk/Source Code/Rendering/Camera/FreeFlyCamera.h

Removed /trunk/Source Code/Rendering/Camera/OrbitCamera.h

Removed /trunk/Source Code/Rendering/Camera/ThirdPersonCamera.h

Removed /trunk/Source Code/Rendering/Framerate.h

Removed /trunk/Source Code/Rendering/Frustum.h

Removed /trunk/Source Code/Rendering/PostFX/PostFX.h

Removed /trunk/Source Code/Scenes/AITenisScene.cpp

Removed /trunk/Source Code/Scenes/AITenisScene.h

Removed /trunk/Source Code/Scenes/AITenisSceneAIActionList.cpp

Removed /trunk/Source Code/Scenes/AITenisSceneAIActionList.h

Removed /trunk/Source Code/Scenes/CubeScene.cpp

Removed /trunk/Source Code/Scenes/CubeScene.h

Removed /trunk/Source Code/Scenes/FlashScene.cpp

Removed /trunk/Source Code/Scenes/FlashScene.h

Removed /trunk/Source Code/Scenes/MainScene.cpp

Removed /trunk/Source Code/Scenes/MainScene.h

Removed /trunk/Source Code/Scenes/NetworkScene.cpp

Removed /trunk/Source Code/Scenes/NetworkScene.h

Removed /trunk/Source Code/Scenes/PhysXImplementation.cpp

Removed /trunk/Source Code/Scenes/PhysXImplementation.h

Removed /trunk/Source Code/Scenes/PhysXScene.cpp

Removed /trunk/Source Code/Scenes/PhysXScene.h

Removed /trunk/Source Code/Scenes/PingPongScene.cpp

Removed /trunk/Source Code/Scenes/PingPongScene.h

Removed /trunk/Source Code/Scenes/Scene.h

Removed /trunk/Source Code/Terrain

Removed /trunk/Source Code/TextureManager

Removed /trunk/Source Code/Utility/Console.cpp

Removed /trunk/Source Code/Utility/Headers/BaseClasses.h

Removed /trunk/Source Code/Utility/Headers/Console.h

Removed /trunk/Source Code/Utility/Headers/MathClasses.h

Removed /trunk/Source Code/Utility/Headers/MathHelper.h

Removed /trunk/Source Code/Utility/Headers/ParamHandler.h

Removed /trunk/Source Code/Utility/Headers/Quaternion.h

Removed /trunk/Source Code/Utility/Headers/Ray.h

Removed /trunk/Source Code/Utility/Headers/Singleton.h

Removed /trunk/Source Code/Utility/Headers/Transform.h

Removed /trunk/Source Code/Utility/Headers/glut.h

Removed /trunk/Source Code/Utility/ParamHandler.cpp

Removed /trunk/Source Code/Utility/Quaternion.cpp

Removed /trunk/Source Code/Vegetation

Removed /trunk/VCData/Grafica

Removed /trunk/assets/shaders/DeferredShadingPass1.frag

Removed /trunk/assets/shaders/DeferredShadingPass1.vert

Removed /trunk/assets/shaders/DeferredShadingPass1_bump.frag

Removed /trunk/assets/shaders/DeferredShadingPass1_color.frag

Removed /trunk/assets/shaders/DeferredShadingPass2.frag

Removed /trunk/assets/shaders/DeferredShadingPass2.vert

Removed /trunk/assets/shaders/OBJ.frag

Removed /trunk/assets/shaders/OBJ.vert

Removed /trunk/assets/shaders/anaglyph.frag

Removed /trunk/assets/shaders/anaglyph.vert

Removed /trunk/assets/shaders/blur.frag

Removed /trunk/assets/shaders/blur.vert

Removed /trunk/assets/shaders/bright.frag

Removed /trunk/assets/shaders/bright.vert

Removed /trunk/assets/shaders/lighting.frag

Removed /trunk/assets/shaders/lighting.vert

Removed /trunk/assets/shaders/postProcessing.frag

Removed /trunk/assets/shaders/postProcessing.vert

Removed /trunk/assets/shaders/sky.frag

Removed /trunk/assets/shaders/sky.vert

Removed /trunk/assets/shaders/terrain_grass.frag

Removed /trunk/assets/shaders/terrain_grass.vert

Removed /trunk/assets/shaders/terrain_ground.frag

Removed /trunk/assets/shaders/terrain_ground.vert

Removed /trunk/assets/shaders/terrain_tree.frag

Removed /trunk/assets/shaders/terrain_tree.vert

Removed /trunk/assets/shaders/water.frag

Removed /trunk/assets/shaders/water.vert

Removed /trunk/assets/texturi

Removed /trunk/freeglut.dll

Modified /trunk Diff

Modified /trunk/COPYING Diff

Modified /trunk/Divide_VC100.exe Diff

Modified /trunk/Divide_VC90.exe Diff

Modified /trunk/Source Code/AI/AIEntity.cpp Diff

Modified /trunk/Source Code/AI/ActionInterface/Coordination.cpp Diff

Modified /trunk/Source Code/AI/Sensors/CommunicationSensor.cpp Diff

Modified /trunk/Source Code/AI/Sensors/VisualSensor.cpp Diff

Modified /trunk/Source Code/GUI/GUI.cpp Diff

Modified /trunk/Source Code/GUI/GuiFlash.cpp Diff

Modified /trunk/Source Code/Geometry/Animations/cAnimationController.cpp Diff

Modified /trunk/Source Code/Geometry/Material/Material.cpp Diff

Modified /trunk/Source Code/Hardware/Audio/AudioAPIWrapper.h Diff

Modified /trunk/Source Code/Hardware/Audio/AudioDescriptor.h Diff

Modified /trunk/Source Code/Hardware/Audio/fmod/FmodWrapper.h Diff

Modified /trunk/Source Code/Hardware/Audio/openAl/ALWrapper.h Diff

Modified /trunk/Source Code/Hardware/Audio/sdl_mixer/SDLWrapper.h Diff

Modified /trunk/Source Code/Hardware/Input/EventHandler.cpp Diff

Modified /trunk/Source Code/Hardware/Input/EventHandler.h Diff

Modified /trunk/Source Code/Hardware/Input/InputManager.h Diff

Modified /trunk/Source Code/Hardware/Input/InputVariables.h Diff

Modified /trunk/Source Code/Hardware/Input/JoystickManager.h Diff

Modified /trunk/Source Code/Hardware/Network/ASIO.cpp Diff

Modified /trunk/Source Code/Hardware/Platform/PlatformDefines.h Diff

Modified /trunk/Source Code/Hardware/Video/Direct3D/DXWrapper.cpp Diff

Modified /trunk/Source Code/Hardware/Video/Direct3D/DXWrapper.h Diff

Modified /trunk/Source Code/Hardware/Video/FrameBufferObject.h Diff

Modified /trunk/Source Code/Hardware/Video/GFXDevice.cpp Diff

Modified /trunk/Source Code/Hardware/Video/GFXDevice.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/GLWrapper.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/GLWrapper.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/glFrameBufferObject.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/glFrameBufferObject.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/glPixelBufferObject.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/glResources.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/glShader.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/glShader.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/glTexture.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/glVertexBufferObject.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/glVertexBufferObject.h Diff

Modified /trunk/Source Code/Hardware/Video/PixelBufferObject.h Diff

Modified /trunk/Source Code/Hardware/Video/RenderAPIWrapper.h Diff

Modified /trunk/Source Code/Hardware/Video/ShaderHandler.cpp Diff

Modified /trunk/Source Code/Hardware/Video/ShaderHandler.h Diff

Modified /trunk/Source Code/Hardware/Video/Texture.h Diff

Modified /trunk/Source Code/Hardware/Video/VertexBufferObject.h Diff

Modified /trunk/Source Code/Libs/includes/gl/freeglut_ext.h Diff

Modified /trunk/Source Code/Libs/includes/gl/freeglut_std.h Diff

Modified /trunk/Source Code/Libs/includes/networking/ASIO.h Diff

Modified /trunk/Source Code/Libs/includes/networking/OPCodes.h Diff

Modified /trunk/Source Code/Managers/AIManager.cpp Diff

Modified /trunk/Source Code/Managers/CameraManager.cpp Diff

Modified /trunk/Source Code/Managers/Manager.cpp Diff

Modified /trunk/Source Code/Managers/ResourceManager.cpp Diff

Modified /trunk/Source Code/Managers/SceneManager.cpp Diff

Modified /trunk/Source Code/PhysX/Actors/pxSimpleShapes.cpp Diff

Modified /trunk/Source Code/PhysX/PhysX.cpp Diff

Modified /trunk/Source Code/PhysX/PhysXSceneInterface.cpp Diff

Modified /trunk/Source Code/Rendering/Camera/Camera.cpp Diff

Modified /trunk/Source Code/Rendering/Framerate.cpp Diff

Modified /trunk/Source Code/Rendering/Frustum.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/PostFX.cpp Diff

Modified /trunk/Source Code/SceneList.h Diff

Modified /trunk/Source Code/Scenes/Scene.cpp Diff

Modified /trunk/Source Code/Utility/Guardian.cpp Diff

Modified /trunk/Source Code/Utility/Headers/BoundingBox.h Diff

Modified /trunk/Source Code/Utility/XMLParser.cpp Diff

Modified /trunk/Source Code/main.cpp Diff

Modified /trunk/Source Code/resource.h Diff

Modified /trunk/VCData Diff

Modified /trunk/VCData/Divide VS2008.sln Diff

Modified /trunk/VCData/Divide VS2008.suo Diff

Modified /trunk/VCData/Divide VS2010.sln Diff

Modified /trunk/VCData/Divide VS2010.suo Diff

Modified /trunk/XML/Scenes/MainScene/terrain.xml Diff

Modified /trunk/XML/config.xml Diff

Modified /trunk/assets/models/Pin.mtl Diff

Modified /trunk/assets/models/Rifle2.ase Diff

Modified /trunk/assets/models/banner.mtl Diff

Modified /trunk/assets/models/box.mtl Diff

Modified /trunk/assets/models/copac.mtl Diff

Modified /trunk/assets/models/copacel.mtl Diff

Modified /trunk/assets/models/gardulet.mtl Diff

Modified /trunk/assets/models/rifle.mtl Diff

Modified /trunk/assets/models/sponza.mtl Diff

Modified /trunk/assets/models/teapot.mtl Diff

Modified /trunk/main.xml Diff