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Divide-Framework

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Changeset 914

Committed by IonutCava on Thu 06 Jul, 2017 21:50:27 +0000

Commit Message:

[Ionut]
- Terrain:
— Properly use terrain world matrix
— Make ToggleWireframe a compile time define since it’s rarely used
- Material:
— Do not assign ShaderProgram::defaultShader() to material shaderInfo slots by default (helps track bugs)
— Make sure we load shadow shaders in terrain and vegetation after pre-pass shader (to not override them)
- Wait for resources to fully load before unloading them

Changes