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Divide-Framework

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Changeset 913

Committed by IonutCava on Thu 06 Jul, 2017 15:57:35 +0000

Commit Message:

[Ionut]
- All shaders that are assigned to a material should have SHADOW_PASS defined for shadow shaders and DEPTH_PASS for all depth pass shaders.
- Add a helper function to map a value from one range to another

Changes