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Divide-Framework

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Changeset 905

Committed by IonutCava on Mon 26 Jun, 2017 15:56:21 +0000

Commit Message:

[Ionut]
Untested code

- Rework RenderBin/RenderPass/RenderQueue system to allow per-bin type rendering decision
— Added to allow implementation of Weighted, Blended Order-Independent Transparency later on
- Better detection of transparency and translucency in textures and materials. Used to separate Alpha-Discard based geometry from OIT translucent geometry

Changes