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Changeset 882

Committed by IonutCava on Thu 23 Mar, 2017 16:49:48 +0000

Commit Message:

[IonutCava]
- More work on tessellated terrain rendering: got the mesh to render properly and match the collision mesh’s layout.
- Fixed a bug with GenericDrawCommand RenderOptions
- Added a “query number of generated primitives” option to GenericDrawCommand

Changes

Modified /trunk/Source Code/Core/Math/Headers/MathVectors.h Diff

Modified /trunk/Source Code/Core/Math/Headers/MathVectors.inl Diff

Modified /trunk/Source Code/Environment/Terrain/Headers/Terrain.h Diff

Modified /trunk/Source Code/Environment/Terrain/Headers/TerrainDescriptor.h Diff

Modified /trunk/Source Code/Environment/Terrain/Terrain.cpp Diff

Modified /trunk/Source Code/Environment/Terrain/TerrainLoader.cpp Diff

Modified /trunk/Source Code/Graphs/Components/Headers/RenderingComponent.h Diff

Modified /trunk/Source Code/Graphs/Components/RenderingComponent.cpp Diff

Modified /trunk/Source Code/Platform/Video/Buffers/VertexBuffer/GenericBuffer/GenericVertexData.cpp Diff

Modified /trunk/Source Code/Platform/Video/Buffers/VertexBuffer/GenericBuffer/Headers/GenericVertexData.h Diff

Modified /trunk/Source Code/Platform/Video/Buffers/VertexBuffer/Headers/VertexBuffer.h Diff

Modified /trunk/Source Code/Platform/Video/Buffers/VertexBuffer/Headers/VertexDataInterface.h Diff

Modified /trunk/Source Code/Platform/Video/Buffers/VertexBuffer/VertexBuffer.cpp Diff

Modified /trunk/Source Code/Platform/Video/GenericDrawCommand.cpp Diff

Modified /trunk/Source Code/Platform/Video/Headers/GenericDrawCommand.h Diff

Modified /trunk/Source Code/Platform/Video/Headers/IMPrimitive.h Diff

Modified /trunk/Source Code/Platform/Video/IMPrimitive.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/VertexBuffer/glGenericVertexData.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/VertexBuffer/glVertexArray.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/glIMPrimitive.cpp Diff

Modified /trunk/Source Code/Scenes/MainScene/MainScene.cpp Diff

Modified /trunk/assets/shaders/GLSL/terrainTess.glsl Diff