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Changeset 879

Committed by IonutCava on Sun 19 Mar, 2017 19:29:46 +0000

Commit Message:

[IonutCava]
- GLSL updates:
— Interface block correction to support tessellation shaders automatically
— Fixed line counting issues with the preprocessor

Changes

Added /trunk/assets/shaders/GLSL/terrainPlane.glsl

Removed /trunk/assets/shaders/GLSL/geometryAtoms/inOut.geom

Modified /trunk/Source Code/Core/ByteBuffer.cpp Diff

Modified /trunk/Source Code/Core/Headers/StringHelper.h Diff

Modified /trunk/Source Code/Core/StringHelper.cpp Diff

Modified /trunk/Source Code/Geometry/Shapes/Headers/Predefined/Patch3D.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/GLWrapper.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/SDLWindowWrapper.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Shaders/Headers/glShader.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Shaders/Headers/glShaderProgram.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Shaders/glShader.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Shaders/glShaderProgram.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/glsw/glsw.c Diff

Modified /trunk/Source Code/UnitTests/Engine-Tests/Tests/StringTests.cpp Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-Platform.vcxproj Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-Platform.vcxproj.filters Diff

Modified /trunk/assets/shaders/GLSL/FXAA.glsl Diff

Modified /trunk/assets/shaders/GLSL/SMAA.glsl Diff

Modified /trunk/assets/shaders/GLSL/common/nodeBufferedInput.cmn Diff

Modified /trunk/assets/shaders/GLSL/common/nodeDataInput.cmn Diff

Modified /trunk/assets/shaders/GLSL/depthPass.glsl Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/BRDF.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/terrainSplatting.frag Diff

Modified /trunk/assets/shaders/GLSL/lightImpostorShader.glsl Diff

Modified /trunk/assets/shaders/GLSL/sky.glsl Diff

Modified /trunk/assets/shaders/GLSL/vertexAtoms/vbInputData.vert Diff