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Changeset 824

Committed by IonutCava on Thu 19 Jan, 2017 17:18:03 +0000

Commit Message:

[IonutCava]
- Prev Frame attachment system removed from RenderTargets
— Concept too high level for RT. Moved prev depth buffer to GFX class
- Other small optimizations.

Changes

Modified /trunk/Source Code/Core/Kernel.cpp Diff

Modified /trunk/Source Code/Core/TaskPool.cpp Diff

Modified /trunk/Source Code/Managers/RenderPassManager.cpp Diff

Modified /trunk/Source Code/Managers/SceneManager.cpp Diff

Modified /trunk/Source Code/Platform/Video/Buffers/RenderTarget/Headers/RTAttachmentPool.h Diff

Modified /trunk/Source Code/Platform/Video/Buffers/RenderTarget/Headers/RenderTarget.h Diff

Modified /trunk/Source Code/Platform/Video/Buffers/RenderTarget/RTAttachmentPool.cpp Diff

Modified /trunk/Source Code/Platform/Video/Buffers/RenderTarget/RenderTarget.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXDevice.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXDeviceDraw.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXDeviceState.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXRTPool.cpp Diff

Modified /trunk/Source Code/Platform/Video/Headers/GFXDevice.h Diff

Modified /trunk/Source Code/Platform/Video/Headers/GFXRTPool.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/RenderTarget/Headers/glFramebuffer.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/RenderTarget/glFramebuffer.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Textures/glTexture.cpp Diff

Modified /trunk/Source Code/Rendering/Camera/Camera.cpp Diff

Modified /trunk/Source Code/Rendering/Camera/FreeFlyCamera.cpp Diff

Modified /trunk/Source Code/Rendering/Camera/Headers/Camera.h Diff

Modified /trunk/Source Code/Rendering/Camera/Headers/FreeFlyCamera.h Diff

Modified /trunk/Source Code/Rendering/Camera/Headers/OrbitCamera.h Diff

Modified /trunk/Source Code/Rendering/Camera/Headers/ThirdPersonCamera.h Diff

Modified /trunk/Source Code/Rendering/Camera/OrbitCamera.cpp Diff

Modified /trunk/Source Code/Rendering/DeferredShadingRenderer.cpp Diff

Modified /trunk/Source Code/Rendering/EnvironmentProbe.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/CascadedShadowMaps.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/ShadowMap.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/BloomPreRenderOperator.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/DoFPreRenderOperator.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/PostAAPreRenderOperator.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/SSAOPreRenderOperator.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/PreRenderBatch.cpp Diff

Modified /trunk/Source Code/Rendering/RenderPass/Headers/RenderPassCuller.h Diff

Modified /trunk/Source Code/Rendering/RenderPass/RenderPass.cpp Diff

Modified /trunk/Source Code/Rendering/RenderPass/RenderPassCuller.cpp Diff

Modified /trunk/Source Code/Scenes/Scene.cpp Diff

Modified /trunk/Source Code/Scenes/WarScene/WarScene.cpp Diff