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Changeset 815

Committed by IonutCava on Thu 12 Jan, 2017 23:33:01 +0000

Commit Message:

[IonutCava]
- Fixed viewport alignment issue
- Added per-player RenderTargets (added index support to GFXRTPool)
- Initial implementation of per-player cameras
— Removed defaultCamera
— Scenes now use a baseCamera as a template for new player cameras

Changes

Modified /trunk/Source Code/Core/Kernel.cpp Diff

Modified /trunk/Source Code/Core/Resources/ConcreteLoaders/MeshLoaderImpl.cpp Diff

Modified /trunk/Source Code/Core/Time/Headers/ProfileTimer.h Diff

Modified /trunk/Source Code/Core/Time/ProfileTimer.cpp Diff

Modified /trunk/Source Code/Dynamics/Entities/Units/Headers/Player.h Diff

Modified /trunk/Source Code/Dynamics/Entities/Units/Player.cpp Diff

Modified /trunk/Source Code/Environment/Sky/Sky.cpp Diff

Modified /trunk/Source Code/GUI/GUI.cpp Diff

Modified /trunk/Source Code/Managers/Headers/SceneManager.h Diff

Modified /trunk/Source Code/Managers/SceneManager.cpp Diff

Modified /trunk/Source Code/Platform/Video/Buffers/RenderTarget/Headers/RTAttachmentPool.h Diff

Modified /trunk/Source Code/Platform/Video/Buffers/RenderTarget/Headers/RenderTarget.h Diff

Modified /trunk/Source Code/Platform/Video/Buffers/RenderTarget/RTAttachmentPool.cpp Diff

Modified /trunk/Source Code/Platform/Video/Buffers/RenderTarget/RenderTarget.cpp Diff

Modified /trunk/Source Code/Platform/Video/Direct3D/Buffers/RenderTarget/Headers/d3dRenderTarget.h Diff

Modified /trunk/Source Code/Platform/Video/Direct3D/Buffers/RenderTarget/d3dRenderTarget.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXDevice.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXDeviceState.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXRTPool.cpp Diff

Modified /trunk/Source Code/Platform/Video/Headers/GFXDevice.h Diff

Modified /trunk/Source Code/Platform/Video/Headers/GFXRTPool.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/RenderTarget/Headers/glFramebuffer.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/RenderTarget/glFramebuffer.cpp Diff

Modified /trunk/Source Code/Rendering/Camera/CameraPool.cpp Diff

Modified /trunk/Source Code/Rendering/Camera/Headers/Camera.h Diff

Modified /trunk/Source Code/Rendering/EnvironmentProbe.cpp Diff

Modified /trunk/Source Code/Rendering/Headers/EnvironmentProbe.h Diff

Modified /trunk/Source Code/Rendering/Lighting/Light.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/CascadedShadowMaps.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/Headers/ShadowMap.h Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/ShadowMap.cpp Diff

Modified /trunk/Source Code/Rendering/RenderPass/RenderPass.cpp Diff

Modified /trunk/Source Code/Scenes/DefaultScene/DefaultScene.cpp Diff

Modified /trunk/Source Code/Scenes/Headers/Scene.h Diff

Modified /trunk/Source Code/Scenes/PingPongScene/Headers/PingPongScene.h Diff

Modified /trunk/Source Code/Scenes/PingPongScene/PingPongScene.cpp Diff

Modified /trunk/Source Code/Scenes/Scene.cpp Diff

Modified /trunk/Source Code/Scenes/WarScene/Headers/WarScene.h Diff

Modified /trunk/Source Code/Scenes/WarScene/Headers/WarSceneAIProcessor.h Diff

Modified /trunk/Source Code/Scenes/WarScene/WarScene.cpp Diff

Modified /trunk/Source Code/Scenes/WarScene/WarSceneAI.cpp Diff