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Changeset 781

Committed by IonutCava on Wed 12 Oct, 2016 16:03:46 +0000

Commit Message:

[IonutCava]
- ShaderComputeQueue <-> Material shader request bug fix (element stuck in QUEUED state)
- More Camera class cleanups
- Add a method of removing EnvironmentProbes from their Pool

Changes

Modified /trunk/Source Code/Core/Math/Headers/Plane.h Diff

Modified /trunk/Source Code/Core/TemplateLibraries/Headers/Vector.h Diff

Modified /trunk/Source Code/Geometry/Material/Headers/ShaderProgramInfo.h Diff

Modified /trunk/Source Code/Geometry/Material/Material.cpp Diff

Modified /trunk/Source Code/Geometry/Material/ShaderComputeQueue.cpp Diff

Modified /trunk/Source Code/Geometry/Material/ShaderProgramInfo.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXDevice.cpp Diff

Modified /trunk/Source Code/Platform/Video/Headers/GFXDevice.h Diff

Modified /trunk/Source Code/Platform/Video/Headers/GFXDevice.inl Diff

Modified /trunk/Source Code/Rendering/Camera/Camera.cpp Diff

Modified /trunk/Source Code/Rendering/Camera/FreeFlyCamera.cpp Diff

Modified /trunk/Source Code/Rendering/Camera/Frustum.cpp Diff

Modified /trunk/Source Code/Rendering/Camera/Headers/Camera.h Diff

Modified /trunk/Source Code/Rendering/Lighting/Light.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/CascadedShadowMaps.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/Headers/CascadedShadowMaps.h Diff

Modified /trunk/Source Code/Rendering/RenderPass/Headers/RenderBin.h Diff

Modified /trunk/Source Code/Rendering/RenderPass/RenderBin.cpp Diff

Modified /trunk/Source Code/Rendering/RenderPass/RenderPassCuller.cpp Diff

Modified /trunk/Source Code/Rendering/RenderPass/RenderQueue.cpp Diff

Modified /trunk/Source Code/Scenes/Headers/SceneEnvironmentProbePool.h Diff

Modified /trunk/Source Code/Scenes/SceneEnvironmentProbePool.cpp Diff